Chapter 24 – Play it again CoCo, or, playing with the PLAY command!

Chapter 24 in programming in BASIC on the Color Computer, introduces us to the PLAY command, which is a very flexible BASIC statement to play music notes in a variety of ways, and offers a greater degree of options than the traditional SOUND command. The PLAY ...

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Chapter 23 – A new kind of point

Chapter 23 of Getting Started with Extended Color BASIC for the Color Computer introduces us to some cool low resolution commands, namely, SET, RESET, and POINT, that, along with how to read the joysticks and their fire buttons. The SET command will let you pl...

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Optimizing my Spaceship demo with the FAST GET and PUT techniques

In my most recent video on YouTube in my programming series I show the results of optimizing GET and PUT routines by ignoring the ,G option (which captures “graphic detail”) and ignoring the G option allows us to GET and PUT faster, however what we...

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Updated Rocketship, the anatomy of a GET/PUT demo

Yesterday I unveiled chapter 22 cover the GET/PUT commands, and I hope I did them justice.  Part of the chapter, was showing off my version of the chapter’s DIY challenge, create a spaceship, and have it blast off and fly through space. I did what I tho...

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Chapter 22 – GET and PUT – it’s a wrap!

My latest video, chapter 22 covers the GET and PUT command, and this chapter was a long time coming!  Chapter 22 covers the GET and PUT command, which are ways to visually “copy” and “paste” graphics onto the screen with a lot of optio...

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The programming Notebook…

As I continue to work on the BASIC demo to show off a lot of ways to use the GET and PUT command, I find I’m already starting to get lost with what I’m doing, so I started using a good old-fashioned paper notebook, to write down variables I’m...

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Working on Get and Put

Chapter 22 in the Extended Color BASIC book deals with some very powerful commands, GET, and PUT.  These are commands that effectively create a copy and paste function of graphics on the screen, allowing you to GET an area, which is essentially a square or re...

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Graphics Demo 1.3, new fonts, new development environment

So the latest video on YouTube in my programming in BASIC series unveils my Graphics Demo version 1.3, which, by the way, is available via this blog post, click gdemo13 to download the zip image of the disk image file. In the past few blog posts you so me go ...

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Font routine finished!

So, I have taken the time to not only “clean up” the fonts to increase the distance between characters, but I also took the time to update the route that “Reads” in the character data to read the data in using the proper ASCII code for ...

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Fixing Fonts!

OK! So after blogging about what I wanted to do next with the fonts, and looking at the results again, I decided to take one more step in the area of “polish” and put an extra pixel (or more, when needed) between the fonts, to reduce not only the c...

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